Their identity revolves around corrupting the flow of the game , like forcing discards, spreading damage counters, or empowering themselves through risky plays
Since players can easily dictate the power level of their games, theres no one best deck for every occasion

Creatures (30) 1 Mother of Runes 1 Karmic Guide 1 Aven Mindcensor 1 Magus of the Moat 1 Emeria Angel 1 Pilgrim's Eye 1 Linvala, Keeper of Silence 1 Serra Ascendant 1 Grand Abolisher 1 Avacyn, Angel of Hope 1 Emeria Shepherd 1 Selfless Spirit 1 Aerial Responder 1 Kinjalli's Sunwing 1 Segovian Angel 1 Sephara, Sky's Blade 1 Hushbringer 1 Cartographer's Hawk 1 Battlefield Raptor 1 Combat Calligrapher 1 Ornithopter of Paradise 1 Flumph 1 Cloudsteel Kirin 1 Inspiring Overseer 1 Battle Angels of Tyr 1 Ancient Gold Dragon 1 Firemane Commando 1 Metropolis Reformer 1 Moonshaker Cavalry 1 Ruin-Lurker Bat Planeswalkers (2) Lands (37) Spells (30) 1 Wrath of God 1 Pearl Medallion 1 Swords to Plowshares 1 Land Tax 1 Sol Ring 1 Gift of Estates 1 Lightning Greaves 1 Mask of Memory 1 Oblation 1 Serra Aviary 1 Battle Screech 1 Concerted Effort 1 Return to Dust 1 Austere Command 1 Path to Exile 1 Swiftfoot Boots 1 Sword of the Animist 1 Duelist's Heritage 1 Teferi's Protection 1 Cleansing Nova 1 Endless Atlas 1 Smothering Tithe 1 Unbreakable Formation 1 Generous Gift 1 Flawless Maneuver 1 Commander's Plate 1 Secret Rendezvous 1 Surge of Salvation 1 Flowering of the White Tree 1 Get Lost The Commander This deck first came to be when I came across a damaged foil of Radiant, Archangel at my local game store

Take a look at the card [c]Skull Saucer[/c], for example: Obviously, such a card would never fly (get it?) in a tournament setting
This card is from before her corruption, though, and shows just how powerful a protector she is
The black ink line on the edge of the card would be covered by polish that wasn't properly cleaned off the card